BerlinAhmed Isamaldin

Web / 2026

Play with Three.js

A self-initiated browser project using spatial interaction, realtime graphics, and interface composition to show coding fluency through design.

Play with Three.js is a concept project built to foreground coding skills through authored visual interaction. It explores sculptural web objects, responsive motion, and browser-based spatial composition as part of a contemporary design workflow. Rather than behaving like a demo reel, the project is framed as a design environment where interface, rendering, and interaction logic are developed together, showing technical versatility alongside visual control.

3D fallback

Play with Three.js header. If WebGL is unavailable, the site keeps the same structural emphasis without the interactive scene.

Year
2026
Category
Web
Tags
Web, Creative Coding, Three.js
Role
Creative Developer / Visual Designer
Client
Self-initiated
Tools
Three.js, React Three Fiber, TypeScript, GLSL

Live component

A coded object built from ring structures, tension, and controlled motion.

This study borrows from the wheel-like divider language used across the site and turns it into a denser browser object. Interlocked torus forms, a routed spine, and a wire shell create a small spatial system that demonstrates composition, realtime rendering, and frontend control without slipping into generic demo aesthetics.

React Three FiberThree.jsTypeScriptSpatial UI

3D fallback

Play with Three.js preview. If WebGL is unavailable, the site keeps the same structural emphasis without the interactive scene.

Deliverables

  • Interactive web scene
  • Creative coding prototype
  • Responsive interface system

Process

The concept focuses on how a designer can use Three.js not as spectacle, but as a structural material for layout, interaction, and atmosphere in the browser.

3D fallback

Play with Three.js object. If WebGL is unavailable, the site keeps the same structural emphasis without the interactive scene.

System notes

The project is structured as a small family of scene variants rather than a single repeated demo.

The central motif is a wheel-like torus system, adapted from the site divider and rebuilt as a more complex spatial form.